Communication Design : Insights from the Creative Industries

Machine generated contents note: -- IntroductionChapter 1 - BrandSystems; In Conversation with Mason Wells, Bibliotheque Design; Strategy; In Conversation with Mat Heinl, Moving Brands; Ecosystems; In Conversation with Simon Manchipp, SomeOne; Authenticity; HeritageChapter 2 - ExperienceMotion Graphics; In conversation with Shane Walter, onedotzero; Communication Environments; In conversation with Designer and Director Kate Dawkins; In conversation with Kevin Palmer and Matt Wade, Kin; Touch; User ExperienceChapter 3 - ConversationCollaboration; In Conversation with Matt Webb, Berg London; Iteration; Prototyping; In conversation with Mills, UsTwo; User TestingChapter 4 - ParticipationAlternative Cultural Feeds; In Conversation with Adrian Ho; User Generation; In Conversation with Haah De-De; Participatory Advertising; Open SourceChapter 5 - NavigationData Overload; Curation; In Conversation with Will Hudson, It's Nice That; Visualizing Data; In Conversation with Max Gadney; Information is Beautiful; In Conversation with Stef PosavekChapter 6 - AdvocacyActivism; In Conversation with Lucienne Roberts, Graphic Design+; Social Responsibility; In Conversation with Tara Austin & Paco Conde, Ogilvy & Mather; Sustainability; In Conversation with Nat HunterChapter 7 - CritiqueDesign Discourse; Design Publishers; In Conversation with Adrian Shaughnessy; Speculative Design; In Conversation with Anthony Dunne and Fiona Raby, Dunne & Raby; Content; In Conversation with Lindsay LiuBibliographyFurther ReadingIndex.